「……許多內容創作者使用如動作捕捉等技術,將自己轉化為虛擬世界中的動漫角色……」(CEO, Bilibili Inc)
Reference:
Giang Barrera, K., & Shah, D. (2023). Marketing in the Metaverse: Conceptual understanding, framework, and research agenda. Journal of Business Research, 155. doi:10.1016/j.jbusres.2022.113420
https://www.youtube.com/watch?v=39y9dzAwkv4
https://www.youtube.com/watch?v=aPOiRS-dTOM
https://www.youtube.com/watch?v=N_bZc0nwUo4



